Tuesday, June 17, 2008

More Work


Have to make a video to show the ship off, for presentation.



It's on Vimeo here

http://www.vimeo.com/1187439

List out keys and DONE!!!

List of the keyframes for each animation and how to import to Unity.

This is pretty much my part of the project done!

YES!

Tried importing into Unity

Tried importing into Unity, and the orientation was WHACK!!.

And no texture comes through.

Designing the Upgrades


The character is meant to have a few up grades including gun, booster and maybe shield.
Hopefully the girls know how to program these things.

Also some research into how I am going to animate and import into Unity.

Final Design stage


Developed into something I'm happy with.
Emailed it to Kah and he didn't seem to mind it.

What I want the game to be....


I wrote down some ideas on how I see the game in my head.

Some more sketches to narrow down what the main ship would be like.

Tuesday, June 10, 2008

I hate blender




So I've been using 3ds Max for these renders.

Friday, June 6, 2008

Kah hates it



Development into the original ship that was presented.

And then the development into the next one.

Wednesday, June 4, 2008

More Sketches


Some character ideas including enemies.

Monday, June 2, 2008

Created a forum

We are using forums for group discussions and ideas.

Some initial sketches and inspirational images are there.

http://massevil.org/385/index.php

Sunday, June 1, 2008

Combining Ideas


Combining the 2 chosen ideas for the project


List of what will make a game that I will enjoy like mini-game, character customization etc...

Tuesday, April 29, 2008

Here It Finally Is

The Final Game is..... HERE

And the PDF is..... HERE

Project 2 - Final... The Hive


In the Hive I've added Dark spires to be considered as the planet's minerals, which is the creatures source of food. It's only available in this area, which the creature made home.

I've also added mud, to add a sense of life.

The pipe like objects are the hole which the creature bury themselves in to rest. The inorganic look gives the sense of the creature's intelligence to design.


I've added some emitter to the entrance of this area, to act like a wind tunnel.

Monday, April 28, 2008

Project 2 - Continue..... The Terrain


The Skybox is then added, which I've experimented with a few but have picked what I thought was best.

I've decided to go with the 1st person view to give the player a closer experience in the environment. Because at 3rd person you can not fully appreciate the bumpy and overwhelming surface of the terrain.

Sunday, April 27, 2008

Web Host Problem

There is a problem with my web server,I've emailed them and just waiting for a reply.

Saturday, April 26, 2008

Project 2 - Continue.... United with Unity

Straight away Unity taunts. My characters will either falls through the ground or the dam platform keeps falling with me.

But through my determination I've fixed this problem with the physics Mesh Collision.

I've also changed the lighting to make the environment feel darker and out of this world.

Friday, April 25, 2008

Project 2 - Continue... (height map) wiith 3DS MAX


After constantly getting annoyed with Blender I've decided to go with 3DS Max to displace my terrain using the height map.

I've found this useful tutorial on Delta3D which helped me a lot in this process.

I've blended together 2 texture to create this final texture for the terrain.

Tuesday, April 22, 2008

Project 2 - Continue.. (height map) wiith Photoshop


Carefully listening to Kah in the lap, I have created some height map in Photoshop to be imported in to Blender.

After roughly drawing on the layout of the terrain, I've used the smudge tool to blend together the black area with the white so the landscape will look more organic.

After the smudging I've also blurred the image to take care of the part that I've missed.

Sunday, April 20, 2008

Project 2 - Continue.



I've done a few thumbnails sketches to explore the ideas that I have regarding the environment. I've considered adding the insect hive to the environment.

Saturday, April 19, 2008

Project 2 - The Concept

My idea for this project, is to create an environment for the my creature which lives in a desert like environment. So I've been collecting images of sand which could be use as textures in this environment.

Saturday, April 12, 2008

Project 2 - Diablo 2 Environment


One of my greatest childhood game. Many hours I've spent on these randomly generated environment. Venturing through the fog of war that slowly reveals itself as you advance through the quests.
The environment changes through each act as your character chase down the Three Lords of hell, each separated by 5 acts (including the expansion). Like the level itself the items and objects are randomly generated, increasing the replay value. Some people spend hours killing the demons of hell just to find the item they are looking for.

Sunday, April 6, 2008

Proposal

Story
In a not so near future, after discovering a new habitable planet similar to our own, scientists have decided to send in a team to explore the planet. After declaring the desert planet safe and habitable, they were going to return home.
But the Space Scout 04 was never heard from again. They were meant to have arrived on Pluto Space Station 3 weeks ago. The first Reconnaissance Team were dispatched and have yet to find any trace of the Space Scout 04.
Now as per protocol, the Military Special Force must get involved. You are part of the team that must find out what had happened to Space Scout 04 and do anything possible to bring them back.

Game Core
It a 3rd person shooter in an arcade style game. As a Special Military Officer you must fight your way through the desert environment against bug like creature that can camouflage itself in this harsh terrain.

Tuesday, March 25, 2008

The DOI Walkcycle

Made using Blender

http://www.youtube.com/watch?v=77iQra5-p20


And From Unity

http://www.youtube.com/watch?v=lMLlJydCWGc

Unity is BAD!!!!!

I can't get my model to work right.
I have imported it and the first thing I've noticed is that some part of the model is transparent.
Second is that I could not get the texture on it.
Third what ever I do the model keeps falling through the floor.

ARRRGGhhhHHH...........

Unity is GOOD

From the tutorials, unity look like an amazing program. I'm hope I could make something good out of it.

I am calling it THE DOI !!




Desert Ocelot Insect.

Reptile cross with tree?




The final texture that I'm using is of a crocodile's skin and eyes, and tree bark as the shell of the creature.

IT MOVES!!!

The rigging has been successful.

For the texture part, I have been researching on reptiles and desert creatures.
Things like snakes have taken my interest.

It will live in...



I have decided that the environment is going to be a desert.!!

Model Complete


I've now finished the model and now trying to rig the creature.
I'm trying to think about the environment that it will live in, so I could then think about what it will look like.

Tuesday, March 18, 2008

Wednesday, March 5, 2008

The Sketches


Sketches based on Ladybugs (Ladybirds) and an amphipod, Phronema